Over the past year or so, we have received a good number of request from the (semi) professional end-users out there that would like to see how GPUs perform in the realm of content creation. Obviously ...
As Unity refines its 2026 render pipeline strategy, the path to building custom Vulkan renderers has become less fragmented and more focused on the Universal Render Pipeline (URP). For sandbox and ...
Until just a couple of weeks ago, Autodesk’s Arnold Renderer had been designed entirely around rendering to the CPU, and as we’ve seen in previous performance reports, it scales well across the stack.
During its life leading up to KeyShot 9, Luxion’s popular design and rendering tool revolved its computation around the CPU, relying on the GPU only to push the image to the screen. Things have ...
Nvidia turned GPU shopping into a software guessing game ...
As SIGGRAPH 2010 winds down, one thing has been obvious: GPU rendering has matured quickly. GPU-based rendering initially got a bad name because public attention has been mostly on real-time ...
A new version of 3D creation software Blender has introduced Metal GPU rendering for Mac devices equipped with Apple Silicon chips or AMD graphics cards. The addition of a Metal GPU backend, which was ...
The popular open-source 3D software Blender has just been updated to version 3.1, and the update brings important improvements – especially for Mac users. Blender 3.1 now has Metal GPU rendering for ...
With the announcement of AI and real-time raytracing in games, on next-gen Nvidia Volta graphics cards, you would be forgiven for thinking your current-gen GPU could soon be obsolete. But we're about ...