Sony today announced the PlayStation 5 Pro, a mid-generation hardware upgrade that will play the same game library as 2020’s PlayStation 5, but with higher frame rates and better resolution than on ...
Add Yahoo as a preferred source to see more of our stories on Google. A newly discovered Sony patent details an AI-based upscaling method designed to stabilize performance during graphically intensive ...
Shift Up has released Stellar Blade update 1.008 today, which is a major patch for the game that introduces PS5 Pro support ahead of the console’s release on November 7. One of the biggest additions ...
CD Projekt Red‘s (CDPR) next project, The Witcher 4, looks to be a stunning showcase for current-gen hardware. The developer recently confirmed its performance target for PS5, and players anticipating ...
Toshimasa Aoki, Product Manager for PlayStation, has reconfirmed details on the PS5 Pro Game Boost feature, which was previously mentioned by lead architect Mark Cerny during the console’s ...
Recent guides and community breakthroughs are converging into a cross-platform performance optimization playbook, blending PC, console, and game-specific tweaks. From Elden Ring’s tiered settings to ...
Jake brings two decades of experience with him, having covered major industry events, breaking news, one-on-one interviews, and more. When he's not playing World of Warcraft, he's usually on the hunt ...
By the way, you may recall Grove Street Games contributing to the ill-fated GTA Trilogy remasters. Its work’s since been ...
Following months of reports from players, a detailed tech analysis has confirmed ongoing PS5 and PS5 Pro VRR (variable refresh rate) stuttering issues impacting both first-party and third-party games.
As spotted by Tech4Gamers, the patent was filed in July 2025, around the same time we started hearing about the evolution of PSSR. In its filing, Sony argues that complex in-game sequences can result ...